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cydine
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Weapon Rotate - Anyone interested??
      #2860912 - 07/28/04 03:26 PM

As some of you may know, a beta of this was released ages ago.

I've been toying with the idea of trying to get it fixed up and releasing it. Was just wondering if there was still any interest?

No promises mind, just considering it.

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Telesphoros
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Re: Weapon Rotate - Anyone interested?? [Re: cydine]
      #2860926 - 07/28/04 03:30 PM

Um, I think there was already a "Rotate" mod that did weapons, armor, and some miscellaneous items...based on the Shield Placer mod scripts that work wonderfully...err, one moment...
  • Rotation
    - Allows armor (includes shields), weapons, and some items to be placed on walls, doors (teleporting, not swinging), floors, wherever, and stay that way. Drop the item in front of you, click on it, and follow the instructions. Use them seperately or all together, your choice.
  • Shield Placer
    - Allows shields to be placed on walls, doors (teleporting, not swinging), floors, wherever, and stay that way. Drop the shield in front of you, click on it, and follow the instructions.

    EDIT: Err, not to say I wouldn't be interested mind you. I like choices, and you may well pull it off better than the last

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    Edited by Telesphoros (07/28/04 03:41 PM)

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  • TheDreaming
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    Re: Weapon Rotate - Anyone interested?? [Re: cydine]
          #2860945 - 07/28/04 03:36 PM

    Well this is a welcome surprise Cydine!

    I've had the beta up and running ever since its release. If for nothing else, and this mod had a lot to offer, I loved the ability to by weapon racks to place all of the various murderous implements I've collected throughout the game.

    I'd certainly like to see you continue work on it as your Book Rotate mod is one of THE essential mods in existance...I wouldn't play without it.

    I do know, and you may know this as well, that since the beta, there has been work done by Monica on a shield placer, and I believe there is a mod...likely on summit...that took that concept further and provided .esps to move and rotate everything from weapons to misc. items. I haven't gotten around to trying it in game however, (of late of I've been doing my interior decorating in the construction set) but it might be worth doing a search for the threads discussing it. Or you could just look at what Telephoros posted and that will cover you...heh. (I was a little too slow on posting apparently.)

    At any rate, if you can do for weapon placement what you did for book placement ingame, well that's a golden, must-have mod right out of the box! Count me on the "yes I'm definately interested" column.

    Take care!
    Dream

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    Edited by TheDreaming (07/28/04 03:38 PM)

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    Star Boi
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    Re: Weapon Rotate - Anyone interested?? [Re: cydine]
          #2860992 - 07/28/04 03:48 PM

    Ive been waiting for Maboroshi's Weapon Rotate mod to get updated for *ages* it would be like christmas come early to have another of yours and his rotation mods running ^_^
    i am a big fan of weapon rotate, and i would do anything to get a newer, cleaner version ^_^

    cheers )

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    TMTY_Lizard
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    Re: Weapon Rotate - Anyone interested?? [Re: Star Boi]
          #2861166 - 07/28/04 04:40 PM

    I use 'Rotation' which adds placement scripts to everything in game; misc items, armor, shields, weapons etc. The readme says Dracus Dragani, Vorwoda_the_Black, and Monica21 are all partly responsible. I wouldn't want to sound ungrateful to any modder that considerately offers to work for our pleasure, but unless something is wrong with Rotation that I've missed, perhaps you could channel that creative force into something else .

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    Daduke
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    Re: Weapon Rotate - Anyone interested?? [Re: Star Boi]
          #2861236 - 07/28/04 04:53 PM

    I also 2nd star boi's words of wisdom - i've been waiting along time for this mod to be released in a full verison - heck i've even got some weapons created that I'd like to see worked into the mod!

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    DopeHatMan
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    Re: Weapon Rotate - Anyone interested?? [Re: cydine]
          #2861267 - 07/28/04 04:59 PM

    Most definitely interested! I've been running the beta for a long time, I'll help out however I can even!

    Also, when it does come out, I'll probably be able to make addons for any weapons mods that'll support the rotate... I got one on the first beta for Appollondro's Weapon Store, and I'll prolly be making the addons for my own use anyway...

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    Erstam
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    Re: Weapon Rotate - Anyone interested?? [Re: cydine]
          #2861503 - 07/28/04 06:03 PM

    Definitely interested!

    Though I'm more of a bookworm than a weapon freak, the prospect of having my weapons hanging tidily on the wall sounds exciting to me.

    When you focus on weapon rack placement, your mod will have some unique features, so you won't be doing exactly the same as the above mentioned mods. And a tool similar to the BR Patcher that adds the rotation scripts to user-enchanted weapons would be a great bonus.

    Thus, a big thumbs up from me!

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    Ronin49
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    Re: Weapon Rotate - Anyone interested?? [Re: cydine]
          #2861601 - 07/28/04 06:32 PM

    cydine - I am very much interested and would encourage you to continue/complete. The other rotation mod is apparently very good but limits stacking in inventory. Yours would no doubt have different features and appeal to some or more. And Erstam expressed it exactly:
    Quote:

    And a tool similar to the BR Patcher that adds the rotation scripts to user-enchanted weapons would be a great bonus.


    Go for it . . .please.

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    crazyboy
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    Re: Weapon Rotate - Anyone interested?? [Re: Ronin49]
          #2862861 - 07/29/04 12:16 AM

    Hey cyodine you know im interested, lost contact ages ago, still need this for artuzu

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    Erstam
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    Re: Weapon Rotate - Anyone interested?? [Re: Ronin49]
          #2863485 - 07/29/04 04:57 AM

    Quote:

    The other rotation mod is apparently very good but limits stacking in inventory.




    Unfortunately that's something that can't be circumvented. As soon as a script is attached to an item, each instance of this item becomes unique (because the script state / variables can be different), and it won't stack in the inventory. It's the same with books when you have Book Rotate installed. A related case: weapons that are damaged. You won't be able to "repair" them by simply putting them into your inventory along with their counterparts that are in good condition.

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    Mahatma_Dandee
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    Re: Weapon Rotate - Anyone interested?? [Re: DopeHatMan]
          #2863853 - 07/29/04 09:22 AM

    Quote:

    Most definitely interested! I've been running the beta for a long time, I'll help out however I can even!

    Also, when it does come out, I'll probably be able to make addons for any weapons mods that'll support the rotate... I got one on the first beta for Appollondro's Weapon Store, and I'll prolly be making the addons for my own use anyway...




    This is just great idea . I spent many long hours putting Dracus_Vorvoda script on my armor and weapons. It would be even better if you can contact Taddeus' (the autor of the most detailed weapon-armor-object mod balances) and together produce some new versions of balance-rotate mods. Check Taddeus' site for his recent projects.

    I am sorry too, but most of this "I would be very much interested" posts I consider as the pure diplomacy, or lack of knowledge what rotate mod can and can not do (no ofence) . I have been using almost all book rotation mods - they are essential, no doubt. From old weapon rotate mod I use this modular part giving to marchants furniture for weapon keeping. As previously stated for now all we need is some kind of universal patcher introdused for the need of rotation. If there is no way to develop better working script then this written by mighty Vorvoda_the_Black , I would personally pass on this.

    Mahatma has spoken

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    Evolena
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    Re: Weapon Rotate - Anyone interested?? [Re: Erstam]
          #2863878 - 07/29/04 09:34 AM

    I've tried the old beta of weapon rotate and the rotation mod, and I really prefer the WR mod for weapons, because it is a hard work to make a weapon properly fit in a spear-rack or a wall rack with the rotation mod, whereas weapons position themselves automatically in the racks of the weapon rotate mod (when you have understood where to click !).
    So I’m definitively very interested in a final release ! I hope you will do it. Thanx

    (PS@Cydine : Is your post related to the mail I send you yesterday about this mod ?)


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    Ronin49
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    Re: Weapon Rotate - Anyone interested?? [Re: Mahatma_Dandee]
          #2864425 - 07/29/04 01:14 PM

    Mahatma_Dandee -
    Quote:

    I am sorry too, but most of this "I would be very much interested" posts I consider as the pure diplomacy, or lack of knowledge what rotate mod can and can not do (no ofence)




    No offence taken but it might be better if you restricted yourself to your opinion of the question posed rather than your opinion of the motivations or level of knowledge of others who have responded, if you see what I mean. No offence intended to you of course.

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    TheDreaming
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    Re: Weapon Rotate - Anyone interested?? [Re: Ronin49]
          #2864445 - 07/29/04 01:19 PM

    Ronin, that reply deserves an....inoffensive...tropy all its own. Well said.

    Dream

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    TMTY_Lizard
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    Re: Weapon Rotate - Anyone interested?? [Re: Ronin49]
          #2864474 - 07/29/04 01:25 PM

    I think the idea was just that Rotation can do everything Weapon Rotate could. But wait! If WR could be tuned up and released such that it could add funtionality to weapon racks, that would be something new and something I'd be interested in. Standing racks, or even hooks that could be placed on walls with the Rotation script and would then snap weapons into place, would be excellent. It would save time to carefully place a rack once (Rotation is unwieldy) and then be able to dump weapons down with a click.

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    cydine
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    Re: Weapon Rotate - Anyone interested?? [Re: Evolena]
          #2864493 - 07/29/04 01:29 PM

    I take it that's a yes then

    OK, here's the last beta that Maboroshi and myself were working on. I need some peeps to test it and tell me what problems they encounter.
    I'm particularly interested in any scripting problems (Erstam, could use your help on this one).

    Let's get the scripts working 100% first then concentrate on any placement issues. They can be easily resolved.

    When you first start using the mod, you may find it a bit tricky to get the weapons and racks to place correctly. Trust me it does work, you just have to have the knack.

    Let me know how you get on.

    Quote:


    (PS@Cydine : Is your post related to the mail I send you yesterday about this mod ?)





    Oh that was you? I was about to reply to your mail. Funnily enough, I've been contacted a couple of times in the past while about ressurecting this mod. You guys got me thinking.

    So yeah, it's your fault

    Oh, yeah. I forgot to mention, the WRPatcher included in the zip is an old version and most likely riddled with bugs. Be careful if using it. It'll give you the basic idea though.

    If i get the mod finished then I'll make a new patcher.

    Link:

    Weapon Rotate Beta 4.1

    Edited by cydine (07/29/04 01:34 PM)

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    Mahatma_Dandee
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    Re: Weapon Rotate - Anyone interested?? [Re: Ronin49]
          #2864753 - 07/29/04 02:49 PM

    Quote:

    Mahatma_Dandee -
    Quote:

    I am sorry too, but most of this "I would be very much interested" posts I consider as the pure diplomacy, or lack of knowledge what rotate mod can and can not do (no ofence)




    No offence taken but it might be better if you restricted yourself to your opinion of the question posed rather than your opinion of the motivations or level of knowledge of others who have responded, if you see what I mean. No offence intended to you of course.




    Ronin - thank you for this short lesson of the political corectness in the small Morowind world. Glad that no ofence taken .

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    Edited by Mahatma_Dandee (07/29/04 02:54 PM)

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    Erstam
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    Re: Weapon Rotate - Anyone interested?? [Re: cydine]
          #2871115 - 07/31/04 06:03 AM

    cydine - got my PM?

    Sent you another one with my first report and suggestions.

    - Erstam

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    LiucaideArdewolf
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    Re: Weapon Rotate - Anyone interested?? [Re: Erstam]
          #2874946 - 08/01/04 08:48 AM

    I can't tell you how happy I am that this is back on your table Cyndine.

    I've used this since Beta 1, over a year ago, and I love the versatility. I use the weapons rack mode and the rotate anywhere mode alternately. I love that about it.

    I do dream of a patcher that would allow me to rotate encanted and unique weapons

    And if you ever talk to Mabaroshi ... Tell him we miss him!!!

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    Leo_Zodiac
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    Re: Weapon Rotate - Anyone interested?? [Re: LiucaideArdewolf]
          #2874982 - 08/01/04 09:06 AM

    *tear* its only for expaansion:(


    also can someone goto my drum mod thread in the construction set forum and give me some sound advice...cause i suck

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    cydine
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    Re: Weapon Rotate - Anyone interested?? [Re: Leo_Zodiac]
          #2875415 - 08/01/04 12:43 PM

    OK, for those of you using the beta.

    I need bug reports. Particularly weapon placement errors but any problems at all.

    Thanks.

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    FallingStar
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    Re: Weapon Rotate - Anyone interested?? [Re: cydine]
          #2912902 - 08/10/04 05:35 PM

    Just wondered if this was still in the works? Loved the rack models, the implementation of the rotate script only when near the racks (but with the ability to turn it on anywhere) was great. Also, would you prefer public bug posts to this thread (so you don't get so much overlap) or should I just PM you what I see? Thanks for the beta, though!

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    Erstam
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    Re: Weapon Rotate - Anyone interested?? [Re: FallingStar]
          #2913163 - 08/10/04 06:54 PM

    OK, I'll boldly post in cydine's place:

    I'm helping on improving and bugfixing the scripts. Cydine has been very busy with RL work lately and hadn't much time to work on this mod. Nevertheless, there's been some progress:

    • The Wall Racks can be moved smoothly after they have been dropped into the game world. This makes it much easier to place them neatly against a wall (this had been next to impossible in Telvanni interiors, for example)
    • You can now change the Weapon Rotate mode by equipping a special ring.
    • If the weapon's and the rack's rotation modes don't match, you receive a message.
    • Checked (and in some cases corrected) the placement parameters for specific weapons. About 30% done.

    I'm currently waiting for feedback from cydine.

    IMO it won't hurt to post bugs publicly. As a nice side effect, it would attract more attention (and more potential beta-testers).

    Thanks for your interest!

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    The_Real_Nobody
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    Re: Weapon Rotate - Anyone interested?? [Re: cydine]
          #2913240 - 08/10/04 07:19 PM

    i dont get the rotat thing i dont know what you mean by it ... i probably will be intrestined if i knew what it ment

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    Erstam
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    Re: Weapon Rotate - Anyone interested?? [Re: The_Real_Nobody]
          #2913270 - 08/10/04 07:26 PM

    Quick copy & paste from the Weapon Rotate beta Readme:
    Quote:

    What does it do?
    ================
    When you drop a Weapon in Morrowind, it lies on it's side with the point facing away from you. If, like me, you have a large collection of Weapons then they will look very messy when dropped in this manner.

    This plugin adds scripting to every weapon in the game. It allows you to place weapons vertically and horizontally on weapon racks.

    The default behavior of the plugin is to only rotate the weapons in the appropriate way if you are close to a weapon rack. Otherwise the weapons will drop like they normally do in the game.




    Works similar to the Book Rotate mod (from the same authors), only that rotation is tied to weapon racks you can buy from several vendors.

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    FallingStar
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    Re: Weapon Rotate - Anyone interested?? [Re: Erstam]
          #2913402 - 08/10/04 08:05 PM

    The reason I like this mod so much (and am looking forward to future releases) is the ease of use. There are rotation mods already out there, but messing with each objects x,y,z rotation and translation often takes a bit of time. Plus you have to click through the message box if you want to pick up the wweapon after dropping, etc. With this mod, you just buy the weapon rack, drop it wherever you like, and then click your weapon onto the rack and it snaps into place (with several positions possible). Anyhoo, enough of my plug for the mod

    As for fixes, I only have a few:
    --the _MD06_HorzWR script has an issue: the line player -> additem "_MD_06_FloorWRInv_Misc", 1 should be player -> additem "_MD06_HorzWRInv_Misc", 1 (or else when you pick up that expensive 800 gold rack you get a cheaper [and less cool] one)
    --less a bug than a preference, you might consider renaming some of the racks from "Weapon rack" to perhaps "Dagger rack" or "Wall rack" for player ease.
    --another more preference thing, a bit hard to get most floor racks snug against walls. I like the RF method, where you click your inv. arrow where the wall meets the floor and it alligns correctly. You might change this, but I'm not sure if it would make it harder to place racks that are going in the middle of the floor (plus its not all that hard as is)
    --The WR patch program still seems to have a few bugs: when looking at a lot of mods to see if they should be patched, I got one crash. Looking at fewer mods it worked. You might add a "yes to all" feature so that you don't have to clickthe "yes, patch the mod" 40 times. Also, after patching several mods caused crashes using TESTool (needed to create the leveled lists/objects so those patched weapons show up in game). The two I noticed crashes with were faarp's weapon compalation and marksman mod. Since both add large numbers of weapons I'm not sure if there was a specific item that caused issues or if it was the sheer number of scripted items that were being added (not sure if you could fix this one)

    But for the most part, everything was cheery. Weapons snapped to the racks accurately, well alligned, rack models were excellent. I'm glad to hear that the wall racks are now easier to put on -- that was one of my other few gripes.

    Glad to hear that work is still being done! If I find anything else, I'll post.

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    stargate525
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    Re: Weapon Rotate - Anyone interested?? [Re: FallingStar]
          #2913444 - 08/10/04 08:17 PM

    this would be great. Is there a way to make it like your BRscript in where you can place it x number of times for each rotation? I wouldnt mind being able to stand my spear in one of the spear holders, place em on shelves,etc.

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    FallingStar
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    Re: Weapon Rotate - Anyone interested?? [Re: stargate525]
          #2913483 - 08/10/04 08:26 PM

    Quote:

    this would be great. Is there a way to make it like your BRscript in where you can place it x number of times for each rotation? I wouldnt mind being able to stand my spear in one of the spear holders, place em on shelves,etc.




    This is the way they implemented it now. You just have to buy special holders (one looks like the weapon holders, another looks like shelves) Check it out.

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    Erstam
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    Re: Weapon Rotate - Anyone interested?? [Re: FallingStar]
          #2915147 - 08/11/04 05:15 AM

    FallingStar: Many thanks for your input!

    1) The _MD06_HorzWR script has been fixed now (at least on my comp).

    2) As for the more descriptive rack names, I agree with you. But I think that's up to cydine to decide.

    3) On changing the floor racks' drop point: This may be possible, but it would either require some scripting, or changing the rack model's origin. Don't know whether it will be worth it, though. Remember, there are some tilesets (like the Telvanni interiors I mentioned) where there's no well-defined room edge. Btw, the racks already snap to the correct angle (in steps of 45 degrees) and to a 10-units world grid which makes it easier to align them with each other.

    4) Quote from cydine:
    Quote:

    Oh, yeah. I forgot to mention, the WRPatcher included in the zip is an old version and most likely riddled with bugs. Be careful if using it. It'll give you the basic idea though.

    If i get the mod finished then I'll make a new patcher.




    Hope that cydine finds some time to read this. Maybe I'll send him another PM.

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    cydine
    Adept

    Reged: 08/22/02
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    Re: Weapon Rotate - Anyone interested?? [Re: Erstam]
          #2925382 - 08/13/04 04:01 PM

    Yes, I'm still alive

    Thanks for your input FallingStar. Keep it coming.
    Expect a release soon everyone.

    Wile I'm here, do you think the mod should have a different name? I believe there is already a mod called Weapon Rotate (even though this one was the original )

    Any suggestions?

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    Erstam
    Initiate

    Reged: 06/22/04
    Posts: 57
    Re: Weapon Rotate - Anyone interested?? [Re: cydine]
          #2925445 - 08/13/04 04:22 PM

    Hmm... "Weapon Racks"? That wouldn't point at its functionality...

    "Weapon Rack Rotate"? No, it's not the racks that rotate...

    I vote for leaving it "Weapon Rotate". It's already known by this name, and would as well express its kinship with the Book Rotate mod.

    Just my 2 (Euro-)cents

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